CONSIDERAçõES SABER SOBRE THE FIRST BERSERKER: KHAZAN

Considerações Saber Sobre The First Berserker: Khazan

Considerações Saber Sobre The First Berserker: Khazan

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A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e isento criatividade pelo roteiro.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O jogo reinventa elementos centrais do universo por Dungeon & Fighter com uma arte ousada e texturas realistas para criar uma experiência visual envolvente.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

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Isso porque, apesar por deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento do estamina e ambientes usando bom design e atalhos interessantes, eles não trazem todas as ferramentas qual ajudam a disparar personalidade ao game.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Quem gosta por 1 souslike mais “tradicional” provavelmente nãeste vai apreciar tanto o fato por qual nãeste há um Colossal mapa interconectado de modo a explorar.

Este finesse de animaçãeste 3D pelo estilo cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual ESTES jogadores sintam tais como se estivessem assistindo a uma animação.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Este Primeiro Berserker: os impressionantes The First Berserker: Khazan gráficos cel-shaded 3D do Khazan dãeste vida ao mundo de Arad usando o visual vibrante do filmes animados.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

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